I’ve just sent this template to the Morph and had a chance to play with it. I have it side by side with the LinnStrument, and calling up some of my intimately familiar patches that I’ve programmed in various softsynths for the LS. I’m really sorry I’ve come late to the game here; but I have a few suggestions that in the end affect your print template and layout.
I’ve tried changing the settings on the bend range, and it works rather well, good job. I wonder if there’s a smarter way to do the calculations outside of millimeters vs semitones. But I realize that’s a limitation of the SenselApp.
Can you shed some light on why you choose to make the grid 1/2 step short of an octave? (I’m certain it’s the even-divide math of the grid). But musically, it’s frustrating to not be able to slide and hit a perfect octave in a scale, missing it by a half step, if your patch is programmed with that bend range. Again, I know I’m late to the game here, but I just got the Morph two days ago, my apologies. You have the notes in 4ths progressing upward per row, which is perfect, but the lack of the octave span across the Morph is a head-scratcher. I’m suggesting to change the grid somehow to be a full octave from left to right (13 steps).
Just discovered that, unlike the LinnStrument, you cannot “strum” or slide your fingers downwards or upwards and trigger notes in a column. Thus strum like a guitar. I’m assuming that’s a Morph limitation. Let me know if I’m wrong here? Or can that be programmed?
Also just discovered the difference in MIDI output between the LinnStrument and Morph (using MIDI Monitor): the LinnStrument outputs more data per millisecond, but only sends what’s changed at any given moment from the last-known status; compared to the Morph, which constantly outputs a perfect orderly trio set of Control, Channel Pressure, Pitch Wheel, over and over again, whether anything changes or not, and not as often per ms as the LinnStrument. But I still get the same “musical response” from my softsynths with no discernible difference in sound and playability–outside of that pitch-bend octave thing, which is due to the programmed layout.
I’m sure anyone can work around that octave limitation, but it’s musically problematic.
Otherwise I really like that I have a second option for an X-Y-Z touch surface controller.