I’m curious about the exact interaction between frame rate and scan detail.
From the documentation, I understand that there are High, Medium, and Low detail levels. Is there any way to quantify those levels of detail? Are they different degrees of interpolation applied to the basic 185 x 105 grid? Or, are fewer sensels being scanned?
There is a theoretical maximum frame rate of 2000Hz. Low Detail == up to 1000Hz, Medium Detail == up to 250Hz, and High Detail == ???. It doesn’t seem like 2000Hz is possible at any of these levels of detail. Is there a way to get to that?
The Morph page lists full resolution mode (125 Hz) and High Speed Mode (500Hz). How do those relate to API calls? Can I replicate to performance of the Drum Overlay using API calls?