I’ve just done my first test of 3d printed hexagons, and it works great: https://vimeo.com/360386065
I’m working with two different stiffnesses of bendy plastic (exact specs when I remember to look them up…) with a very flexible bottom layer and stiffer hexagons. It’s done on an Ultimaker, with a stop after the first few layers to allow a material change. It’s a small section of the pad as there were only a few samples of the material in the workshop, and it’s a bit rough as the machine was configured wrong - but it plays quite nicely, even works with pitchbend.
The map is kind of what you’d expect - a harmonic hexagon setup.
HexMap.senselmap (6.9 KB)
- make the map in Sensel
- export SVG
- Fire up Fusion360
- create a Sketch, import the SVG into it, with a very strange scale factor for some reason
- extrude out the part and save as STL (below).
- slice, setup materials.
HexagonOverlay.stl.zip (98.6 KB)
Next up is to figure out some way to do magnets.