Innovator Not Responsive With Drum Sticks

I was hoping to use my Morph to replace my Octapad for a my ‘travel to gigs on a motorcycle’ set. To that end I made a 4x2 drum pad configuration, but the innovators overly is not very good with drum sticks. It doesn’t seem fast/sensitive enough to register strikes reliably. I do have the drum overlay but I need 8 pads and there is simply no way I will ever be precise enough to hit the small zone in the dual zone pad with a stick.

I’ve tried two different weight sticks and mallets as well.

I don’t use drum sounds for this, I use the Octapad for melodic things. I do hope there is a way to make it more sensitive as it would really solve some issues for me and was the primary reason I bought the morph.

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Is this a latency issue or an issue with rolls and flams? Obviously, if it is a latency issue, that can be somewhat addressed on the software end. However, I’m guessing you’ve played with those things, as you clearly have MIDI drum experience!
The Drum pad overlay does work with a higher speed scanning, so that definitely helps the speed of that overlay. This does bring up a good point for the innovator’s overlay: Because its use is not defined, It would be great to have the option to switch it to the high-speed mode, similar to the drum pad. I’ll put that in the the queue.

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Hi, Thanks for the query. The issue is the unit not registering hits reliably. If I hold the stick firmly and not allow it to bounce off the pad as much then the strike registers, but that isn’t a natural way to play nor allows for any sort of speed.

I am too a drummer and want to use the innovators overlay for stick use (also on the Buchla Thunder overlay). The feature of manually turning this on or off would be great.

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Is there any news on this? I’d love to use drum sticks in Innovator

Sorry to say there is no news, but it’s very much in the queue and on our minds. Thanks for your patience.

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another vote for this one - hoping the Morph could be used instead of a roland spd-sx. i designed and printed a paper for the Innovator’s Overlay which works pretty well with fingers, but i want to hit it with sticks, and it barely registers anything and is quite inconsistent. also adding my vote for velocity curves! but…i am having lots of fun with this thing.

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Is the inability to use high speed sensory related to the overlay or with the api?
In other words, if one skips the overlay and uses the naked Morph, is high speed available?

Hey @GQB! If you use the API, you can control the frame rate and scan detail:

I was really hoping there would be some action on this, it doesn’t seem like a heavy technical lift.

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