I’ve just realized that when I click on the Pitch Bend disable button on the Thunder Overlay, it also disables the bottom two hexagonal pads. Why is this so and is there any way of avoiding this? The hexagonal pads are not sending any pitch bend data. In fact, I simply use the factory MPE preset 1.
I would really like to be able to disable pitch bend not lose two pads. Almost looks like a design/coding oversight, unless I am being stupid and doing something wrong (happened many times before )