Does anyone have experience using the Morph with Vital? I’m using the standalone version of vita, and i don’t seem to get the desired effect.
I am using the music production overlay in MPE mode and if I enable MPE in Vital, it doesn’t seem to read the pressure signals or the slide signals.
Furthermore, i have tried to map one of the sliders of the Morph to the modwheel, and while i can see the wheel moving in Vital, it does not affect the sound at all. When i do the same from my keyboard, it works perfectly.
I just downloaded and tried Vital. I can’t duplicate your issues, so I just made a basic tutorial that gets things working from a simple starting point:
regarding the modwheel issue, there is something odd going on here. I set the top horizontal slider to send CC1 on CH 1, and it animates the modwheel in the bottom right. If I click on the “Mod Whl” square just above it and drag to a parameter (LFO speed for example), then use the Morph slider, it animates the Mod Wheel graphic, but the value for the LFO doesn’t change. If I use the mouse on the Mod Wheel graphic, it works.
If I use MIDI Learn to assign that slider to LFO rate, it works. All a bit odd.
I’m getting proper MPE responses Sensel Morph to Vital Standalone but not inside a DAW .
Now I’m used to Studio One not responding to MPE because they haven’t sorted it properly BUT I can’t get MPE out of Vital in Ableton either.
I can get MPE to work with Ableton using Pigments and Voltage Modular.
And Yes I’ve tried both VST2 and VST3 versions of the plugin.